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News & Media

Plants vs. Zombies Garden Warfare 2

By EA - 08-09-16

Trials of Gnomus, The Next Free Content Update Is Here!

Hello, PvZ fans!

We're ready to launch our next free content update and it's jam-packed with goodies of Gno-mongous proportions. The Trials of Gnomus are about to start, unleashing tons of new content, including new game modes, unique weekly events with new loot to earn, a mysterious gnome merchant with an inventory of rare goods, an enigmatic new gnome underworld to explore, and more.

Trials of Gnomus introduces the Mystery Portal, a magical gateway built by gnomes to test the skills of the plants and zombies. Players can travel through the Mystery Portal to play three all-new limited-time game modes and earn Rainbow Stars to unlock Rainbow Chests and the Gnome Underworld. In this all-new area, players can engage in the Trials of Eternity, a series of challenging gnome trials that will test their speed, puzzle-solving, shooting, and memory skills. By discovering and completing the Trials of Eternity, players can unlock new rewards from legendary customisation items, to original Garden Warfare favourites, and eventually redeem prizes that will change their PvZGW2 universe forever.

The three limited-time game modes are:

  • Cats vs. Dinos – faceoff in a Jurassic battle of felines versus dinosaurs in this fast, competitive game mode fought in a new extra-large Gnomiverse multiplayer map.

  • Boss Hunt – team up with friends and take on the ultimate PvZ challenge as you battle epic bosses. Battle on higher difficulties to earn even bigger rewards.

  • Super Mix Mode – a new, crazier mix of Crazy Settings featuring different combinations of characters squaring off against each other.

And our biggest update yet wouldn't be complete without additional fixes and a full tuning and balancing pass for characters and maps. All details regarding this can be found below and as always we want to hear from you - your feedback helps us make this game the biggest, baddest, craziest shooter out there!

We hope you enjoy this update and continue to reach out to share your thoughts and suggestions with us so we can continue to improve the game together. To-looo-looo, let the Trials of Gnomus begin!

Marcel Kuhn,
Producer - Plants vs. Zombies Garden Warfare 2

New Features

  • Mystery Portal
    • Added a Mystery Portal in the Town Hall, where it goes... well that's a mystery. Come back often to see where it takes you!
  • Mystery Portal Chests
    • Added 3 chests that require rainbow stars to open, each containing unique content
  • Super Mix Mode
    • Added new game mode type that can appear in Mystery Portal
  • Rux the Deal Breaker
    • Rux the Deal Breaker will sometimes appear in the sewers and sell rare and high value items
  • New Quest Board Quests
    • Added some new quest types
  • Trials of Eternity
    • Added the trials of eternity which may or may not test your abilities to the limit
  • Added new map
  • Added Cats vs Dinos Mode
    • Cats vs Dinos competing in elimination rounds (Only available at limited times through Mystery Portal)
    • Only playable on the all new Gnomiverse XL map
  • Added other surprises n' stuff....

Fixes

  • Fixed case where sometimes turrets would respawn immediately after being destroyed in Delivery Time Challenges
  • Fixed some customisation clipping issues
  • Fixed rare black screen freeze when returning to backyard battleground
  • Fixed issue where Chompers feet wouldn't trigger race checkpoints, resulting in players missing them
  • Fixed some auto-warping issues in Great White North Map
  • Fixed leaderboard scrolling UI issue
  • Fixed incorrect team showing as winning in end of round when castle gate is destroyed after time runs out in Seeds of Time map
  • Fixed some disconnection issues that displayed incorrect community portal stats
  • Fixed a few cases where player would remain as goat or Rocket Chomper after completing/failing delivery challenges
  • Fixed rare hang when player is trying to join a multiplayer match from portal
  • Fixed edge case that created looping audio using restart button during delivery time challenge
  • Fixed issue where players could shoot through the arm of the giant Zomboss Mech in Zombopolis
  • Fixed some display issues with Progress-o-meter when joining another players backyard battleground
  • Fixed some issues when restarting time challenge while gnome freeze time target is active
  • Fixed a few exploitable areas where players were able to climb out of world in Moon Base Z
  • Fixed issue where friends couldn't join a friend in a multiplayer server when friends backyard battleground was set to private
  • Fixed issue where some players were not able to join a Garden/Graveyard Ops session when session was in progress
  • Fixed some collision bone issues for pirate and engineer turrets (was not updating with rotation of turret)
  • Added Breakfast Brainz and Toxic Citron AI to special challenges and challenge waves in Ops
  • Fixed incorrect difficulty being show when joining another players Backyard Battleground
  • Fixed audio issue of toxic citron weapon playing wrong flyby sound
  • Fixed a few instances where the end of round check-mark for being "ready" was inaccurately checked on
  • Fixed instance where players were able to play as character variants in Welcome Mat playlist
  • Fixed buggy chomp camera transition when chomped by Hot Rod/Fire Chomper and Count Chompula
  • Fixed instance where purchase coins button sometimes disappeared
  • Fixed some bad collision boxes in Frosty Creek
  • Fixed instance where a Failed to Connect message was being displayed even when successfully matchmaking
  • Made the Pea Shooter's Chili bean non-pushable by characters
  • Fixed multiple issues with Gnome Bomb interfering with Legendary Modes. Picking up the Gnome Bomb no longer cancels Legendary Modes.


Tuning/Balance Notes

Map/Mode Tuning

Great White North

  • Adjusted Defender and Attacker spawn areas for Objective 1
  • Removed 4 Plant Turret spawners and added 4 Zombie Gravedirt Spawners at Objective 1
  • Balanced Mini-Game
  • Adjusted Capture Times for Objective 1 & 2

Seeds of Time

  • Adjusted Capture Times for Objective 1 & 2

Zombopolis

  • Adjusted Capture Times for Objectives 1 & 2
  • Decreased Zombot Health by 10%
  • Decreased Battery Health by 15%

Moon Base Z

  • Adjusted Capture Times for Objectives 1 & 2

Zomburbia

  • Adjusted Capture Times for Objectives 1 & 2


AI Tuning

  • Disco Zombie Hp Increase
    • Increases his survivability making him a more formidable boss and a better dancer.
  • Yeti Imp HP Increase
    • Separates them from the base exploding imps, making them more difficult to vanquish.
  • All Yeti Variants Apply Knockback Now
    • Knockback was being unintentionally dispelled causing yeti’s to be cornered easily.
  • Marigold Applies Knockback Now
    • Knockback was being unintentionally dispelled, making it easy for her to be cornered.
  • Sunflower AI drop their healing pot 50% less as a defensive tactic.
    • This makes her less predictable when being shot, and more fun to shoot.
  • Dandelion can now explode while stunned.
    • Bug fix, dandelions would disappear on vanquish if stunned.
  • All Gargantuar melee's have increased in effectiveness.
    • They all now use radial damage; this increases their slam accuracy. This makes them less of push over boss.
  • Giga Gargantuar's Slam now has electric element damage.
    • This improves his slam attack and aligns him more with his original character design.
  • Superbean will enter his Overbean state 30% less.
    • We found fighting multiple beans gets tiring and difficult. Lowering Overbean chance makes each encounter a little different.


Character Tuning

Chomper
Chomp Thing

  • Increased health regeneration rate from 50% faster to 75% faster than standard regen rate
  • Increased health from 125 to 135

Dev Team Notes: Chomp Thing’s main ability is regenerating health quickly. However, the rate isn’t fast enough currently to be substantial in any way. We also find he gets vanquished a little too quickly. Giving him a slight health boost will give him that extra edge to hide and regenerate.

Fire Chomper

  • Fire DOT damage decreased from 5 to 4, and number of damage ticks increased from 4 to 5.
  • Decreased damage from 10 to 8

Dev Team Notes: His fire breath compounds with his damage over time to create a very high damage output. Adjusting his DOT to be aligned with other fire DOTs and decreasing his damage slightly will decrease the rate at which he can vanquish zombies without altering his effectiveness too much. Changes to his DOT do not decrease his total damage output, only the rate at which the damage is dealt to stay consistent with other fire damage. One application of his fire DOT will still deal 20 damage as it did before, and as do other fire DOTs.

Peashooter
Plasma Pea

  • Added 15 splash damage with a 4.5 meter radius to a non-character impact for fully charged shot. This does not affect his direct impact damage.

Dev Team Notes: Plasma Pea’s fully charged shot currently has no splash damage on a non-character impact, rendering it somewhat useless if it’s not a direct hit. It can seem like a waste to fully charge up and then deal minimal to no damage on a miss. Adding a small amount of splash to his fully charged shot makes a missed shot less punishing without affecting the impact damage.

Sunflower
Power Flower

  • Rate of fire increased from 5.4 shots/second to 6 shots/second

Dev Team Notes: She doesn’t have the damage output necessary to deal with enemies like the other sunflowers do. Increasing her rate of fire will not only help her damage output but also make it easier for her to hit enemies more consistently.

All-Star
Hockey Star

  • Decreased overheat penalty time by 1 second
  • Increased firing time before overheat by 0.5 seconds

Dev Team Notes: Because his time to fire before overheating is so short, it can result in his overheat penalty being longer than his firing time if the user holds down firing trigger. Decreasing his overheat penalty time and increasing his firing time before overheating will help make him more effective and satisfying to use.

Imp
Pylon Imp

  • Decreased splash damage from 9 to 3
  • Increased close/far impact damage from 9/5 to 12/8

Dev Team Notes: Pylon Imp is supposed to be an impact based character. He is currently doing far too much splash. For example, his splash against peashooter is more effective than peashooter’s against him. We've decreased his splash damage to fix this and increased his impact damage to compensate. He remains a very strong character to use, but players will need to be more accurate with their shots.

Scientist
Physicist

  • Increased Ammo Capacity from 5 to 6

Dev Team Notes: His damage output is decent and makes him an effective enemy. However, with one of the lowest ammo counts amongst the scientists missed shots are currently too punishing.

Astronaut

  • Increased close/far damage from 17/13 to 20/15

Dev Team Notes: His damage output suffers severely compared to other scientists. Increasing his damage a bit will help him keep up with the others.